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Mobile digest: a cleaner saves the world, Flappy Bird about airplane, tropical strategy and heroic cosmodesant

The Silent Age, Ep. 2

Platforms: iOS (link to store), Android (link to store)

Their first and last ten seconds The Silent Age tells the story of the life of an ordinary American cleaner. So monotonous that the story does not even need words – there are enough pairs of pictures. Only a few days of these boring years were insanely rich: the hero was drawn into a conspiracy, accused of murder, threw back and forth in time and forced to save the world. Just these few days fit in two episodes of the game.

The first came out almost two years ago. There was a whole game in front of us without advertising and built -in purchases, a game that you can get from beginning to end, not being distracted by anything. Alas, everything ended in the most interesting place, and the authors asked to help collect money to develop continuation.

And now the new episode came out, this time honestly finished. Outwardly and by gameplay, nothing has changed – the second series begins in the same place where the first ended, and offers the same thing. This is a classic adventure game: we wander along two -dimensional locations, we are looking for objects and guess, where to use them.

Logic and realism in this is not enough. Sometimes it comes to the point of absurdity – among a heap of different useful things, the hero draws attention only to apple stub. All items are disposable: the ax breaks one door and disappears along with the debris, the revolver shoots once and, obviously, crumbles into dust. Fortunately, The Silent https://magicwinbetcasino.co.uk/ Age – Rather, from among those complete conventions of games where coins are scattered on the clouds, and this is normal.

The main feature of the game is still time leaps. Each location has two options: ordinary, model of America of the 1970s, and post-apocalyptic, where a hundred years have passed after the disaster. Many puzzles are solved through this – there is a passage only in the future, and all the keys are in the present, and vice versa. Sometimes it is stipulated funny: even for the sake of saving the world, the hero does not allow the hero to steal a coin from a blind musician in the subway. Much easier to sew his skeleton. By the way, the cleaner generally has a good sense of humor.

If the first episode only asks questions, then the second struggle tries to answer them in detail-hence the abundance of the text and peculiar KAT-scenes. IN The Silent Age A lot of threads stick out from the script, but, in spite of everything, the game is held in one breath. There would be more of them.

Retry

Platforms: iOS (link to store), Android (link to store)

Retry – This is the best that is left of the paper Flappy Bird And her clones. Instead of a bird, there is a plane, also pixel and with single -tickers. But one nuance turns Retry The game with a huge ceiling for the growth of skill and from the first seconds multiplies inherited from Flappy Bird Equally attached, especially considering a lot of achievements and a little pumping.

To keep the plane on the fly, here you also need to constantly poke into the screen. The propeller is spinning, and while the finger is on the sensor, the motor works. The difficulty is that the aircraft begins to sharply enter. If there is enough space around, it will twist an endless dead loop until you let go of your finger.

Thus, it can easily be strictly forward, a little more difficult – evenly lifting up, and it is very difficult to create “miracles on the bends”: pressing with a difference in milliseconds make the aircraft make completely different fins. The goal is simple – to fly from point A to point B with intermediate landings, so as not to start from the very beginning. Not enough in Retry Unless the possibilities to record and lay out repetitions, because some random maneuvers sometimes seem just a miracle.

Agents of Storm

Platforms: iOS (link to store)

Clones Clash of Clans – The combination of “farm” with Tower Defense is already a separate genre, but even if you like it, you are unlikely to play every such novelty. But Agents of Storm -This is such a thing, because of which you can abandon the previous "Clash of Clans", even if you are not enthusiastic about ships, tropics and wars of modern private armies.

You have your own guide archipelago, a huge villa has been built in the bay, fighting boats are moored at the marinas, sharks and cargo ships are saved by resources. The main character looks like Max Payne, who had everything in life, so he did not shave baldly and let go of his beard, but painted in the blonde. Together with his team, he is fighting with an evil corporation.

The game is made by Remedy, usually engaged in something large-scale and not mercantile. But once long they started with casual races and now from time to time they are distracted by something small. Then they decided to add fresh ideas to the genre.

There is an excellent three -dimensional graphics, the entire island can be twisted and considered. The troops after the battle no longer disappear without a trace, and the survivors can be packed and tied again. The battles are processed and pass in two stages: first you let the boats along the planned paths, break through through the defense and collect troops around the base, and then, taking your breath, go to the final assault.

It would be nice other companies, too, instead of copying, came up with something new for the genre.

Warhammer 40 000: Space Wolf

Platforms : iOS (link to store)

Warhammer 40 000: Space Wolf – Great card game that looks and plays like an expensive step -by -step strategy. The introduction, as it should be in games in this universe, is epic: the ship of heroes tolerates the crash, the chaos warriors shoot the survivors, but the main character in a fit of rage rushes at enemies, and then you enter into business.

We play for space marines. Available actions are presented in the form of cards, that is, instead of setting weapons and armor, you collect decks that are randomly distributed between warriors. Thus, for five moves, one infantryman can make a dozen shots, and everyone will be from different guns, if only the cards allow.

But from the outside it looks like an ordinary step -by -step strategy in the spirit, for example, Xcom. Shots and blows are beautifully an abstract, sometimes even bloody fatalities with x -ray are turned on, as in Mortal Kombat or Sniper Elite.

There are a lot of gameplay subtleties. Some cards are supplied, others can be used several times. In addition to the standard parameters of damage, accuracy and other things, they constantly adjust the procedure on the field of action with glasses. Some cards are active, other passive, some have to be protected, others, say, for moving on the map. In a word, behind a spectacular shell here is hardcore mathematics of card randomic and tactics.

So far there is only a single campaign – with pathos and overcoming, as befits. Between battles, we spend a lot of time on pumping and the selection of equipment. In the lobby, you can talk with the characters, configure the detachment and choose missions. There are a lot of correct content here, and for lovers of the Universe, this game should become a holiday, which rarely happen.

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